It was never displayed anywhere in the game, however. Ink Upon entering the room after the Projectionist went completely away, it appears that he walks to the closed gate off-screen. Even though he cannot hear splashes or other sounds, taking or touching the ink hearts, along with pulling the levers will draw his attention. In Chapter 3 only, Henry can attack and kill the Projectionist with the Gent pipe, the axe found in the blocked room, or the Tommy gun if successfully equipped. Sometimes, there was a lifesaving bug that causes the Projectionist to get stuck in one corner of the maze while his walking animation keeps going. High He has a speaker sticking out from the middle of his chest. Killing the Projectionist is rather easy, as hitting the Projectionist will hinder his attack for approximately one second. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, for _, part in pairs(hit.Parent:GetChildren()) do, local floatybits ="BodyForce", hit.Parent.Torso), floatybits.force =, -ForceOfGravity, 0), local spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1,"Black"), "spinny2",, local alg = math.floor(playlist.PlaybackLoudness)/500, local alg2 = math.floor(playlist.PlaybackLoudness)/80, local efekt2=CFuncs.Part.Create(hit.Parent.Torso, "Neon", 0, .3,, "ref",,alg2,.3)), spinny2.CFrame = spinny2.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/100, 0), spinny2.Position = hit.Parent.Torso.Position, efekt2.CFrame=spinny2.CFrame*,0,0), game:GetService("Debris"):AddItem(efekt2, .7), game:GetService("Debris"):AddItem(rl, 10), game:GetService("Debris"):AddItem(floatybits, 10), game:GetService("Debris"):AddItem(vp, .5), local bodyVelocity = Create("BodyVelocity"){, game:GetService("Debris"):AddItem(bodyVelocity, .5), Effects.Block.Create("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1), game:GetService("Debris"):AddItem(bodyVelocity, 1). When taking one, Henry should hear a loud splashing sound of the Projectionist rushing for an incoming attack, and must quickly hide inside one of the Little Miracle Stations to hold back from getting caught. On Level 11, while collecting thick ink for Twisted Alice, Henry first sees the Projectionist wandering slowly in the small room, not noticing that Henry was there from the outside. The Projectionist exchanges several blows with Ink Bendy before the latter lifts the Projectionist off his feet, and in another flash of light, Ink Bendy tears off the Projectionist's head, killing him for real. If the weapon option is chosen, it will make the task easier, but it is hard to kill him., 0, -0, 1, 0, -0, 0, 0.342019022, -0.939693093, 0, 0.939693093, 0.342018992) *, 0, 0 + .5 * math.cos(Sine/35)) * CFrame.Angles(.3 + .005 * math.cos(Sine/35), 0, 0). This further supports the need for the projector on his head. 3 hours ago, C |

Biological Information Obtaining the ink hearts on Level 14 does not directly draw the Projectionist's attention, making this fetch quest more simple and less challenging. Even though the Projectionist is another of Ink Bendy's victims (as he will later be murdered by Ink Bendy), Ink Bendy does not bother to kill the Projectionist, as he instead just mainly focuses on going after Henry. When Henry does so, the Projectionist will immediately dash towards the area it was taken from, likely to catch Henry if he does not run or hide. Twisted Alice warns Henry to stay out of the Projectionist's light, as he wanders along the corridors. Value = game:service("Players").LocalPlayer, if HitSound ~= nil and HitPitch ~= nil then, CFuncs.Sound.Create(HitSound, hit, 1, HitPitch), local block = hit.Parent:findFirstChild("Block"), --ShowDamage((Part.CFrame *, 0, (Part.Size.Z / 2)).p +, 1.5, 0)), -Damage, 1.5,"Really black").Color), coroutine.resume(coroutine.create(function(HHumanoid), local angle = (hit.Position - (Property.Position +, 0, 0))).unit. Read ROBLOX SONG IDS from the story ROBLOX IDS by Ericka022318 (Ericka Terry) with 564,487 reads. Prior to update patch 1.3.1, the Projectionist was able to walk the stairs of the Inky Abyss. This may be difficult as the Projectionist is very tough and fast while the ink-flooded rooms may limit Henry's mobility. If you are happy with this, please share it to your friends. The sound of running reel tapes is heard coming from the Projectionist's projector head, even though an oversight shows his head lacking both film reels. The ink hearts are the Projectionist's collective properties. The Projectionist is a Cycle-dwelling creature and an ink incarnation of Joey Drew Studios's lead projectionist Norman Polk. If you are happy with this, please share it to your friends. maxTorque =, 4e+005, 4e+005) * math.huge , coroutine.resume(coroutine.create(function(Part), game:GetService("Debris"):AddItem(BodPos, 3), game:GetService("Debris"):AddItem(BodGy, 3), game:GetService("Debris"):AddItem(debounce, Delay), function ShowDamage(Pos, Text, Time, Color), local Pos = (Pos or, 0, 0)), local Color = (Color or, 0, 1)), local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1,, "Effect",, 0, 0)), local BillboardGui = Create("BillboardGui"){, EffectPart.Parent = game:GetService("Workspace"), EffectPart.CFrame = +, Percent, 0), function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch), for _, c in pairs(workspace:children()) do, local targ = head.Position - Part.Position, if mag <= Magnitude and c.Name ~= Player.Name then, Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part), local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect",, msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "",, 0, 0),, y1, z1)), game:GetService("Debris"):AddItem(prt, 10), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "",, 0, 0),, y1, z1)), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306",, 0, 0),, y1, z1)), local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect",, 0.5, 0.5)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017",, 0, 0),, y1, z1)), local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "",, 0, 0),, y1, z1)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "",, 0, 0),, y1, z1)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976",, 0, 0),, y1, z1)), Create = function(brickcolor, cframe, x1, y1, z1), prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), Create = function(brickcolor, cff, x, y, z), local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part",, 1, 1)), prt.CFrame = cff * * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100), msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "",, 0, 0),, yval, zval)), euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3), euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3), for _, v in pairs(Torso.Parent:children()) do, if v.className == "Part" and v.Name ~= "HumanoidRootPart" then, local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5,"Bright blue"), "Effect", v.Size), cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "",, 0, 0), v.Mesh.Scale), cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "",, 0, 0),, 1, 1)), bp.MaxForce =,5000,5000), if part.Parent:FindFirstChildOfClass("Humanoid") then, part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true, if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end, ShowDamage((Head.CFrame *, 0, (Head.Size.Z / 2)).p +, 5, 0)), quotes[math.random(#quotes)], 5,, playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)], elseif k == 'n' and circleinthesky == false then, elseif k == 'n' and circleinthesky == true then, for i, v in pairs(Character:GetChildren()) do, v:WaitForChild("Handle").Material = "SmoothPlastic", c.CustomPhysicalProperties =, 0.001, 0.001, 0.001, 0.001), ShowDamage((Head.CFrame *, 0, (Head.Size.Z / 2)).p +, 5, 0)), quotes[math.random(#quotes)], 5,, TorsoVelocity = (RootPart.Velocity *, 0, 1)).magnitude, local hit, pos = RayCast(RootPart.Position, (, RootPart.Position -, 1, 0))).lookVector, 4, Character), if RootPart.Velocity.y > 1 and hit == nil then.

If looked real closely while first encountering the Projectionist inside the waiting room, he is holding the ink heart with his right hand. Using the Gent pipe, it takes at most 72 hits to kill the Projectionist. He's also wearing gloves covered in lines of ink. maxForce =, math.huge, math.huge). She could, however trying to quiet down Henry so he can hear the Projectionist wandering more clearly. The Projectionist wanders through the Ink Maze of the Inky Abyss, usually in a linear path. As long as Henry has equipped the limited weapon-type.

The running tape sound for his projector head is not heard. Threat level ©2020 Roblox Corporation. In Chapter 4: Colossal Wonders, the Projectionist reappeared, regardless of whether or not he was killed in the third chapter, revealing that he was not killed, and was briefly knocked out. maxForce =, 0, math.huge).

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